Storyastic is an imaginative toy, game & entertainment company cultivating human connection through story & play.
Walt Disney Imagineer Dana Brown & Disney Studios producer & HarperCollins publisher Chip Brown created THE RANK GAME to empower friends & family to "tech less & talk more” through "the gamification of conversation." Its Kickstarter was funded in 44 hours. American Specialty Toy Retailers Association made it Favorite Pick at ToyFair NY, the largest toy & game convention in the Western Hemisphere.
THE RANK GAME comes with category decks: Everyday Life; Adulting; Leisure Time. It has expansion packs for diverse demographics: Girls Night, Guys Night, Relationship Goals, Risky Business, Sports & Outdoors; Culture Vulture; Faith Pack; MORE Adulting; MORE Everyday Life; MORE Leisure Time; Make My Own.
It’s used by families, friends, fraternities, sororities, schools, youth organizations, Children’s hospitals, university diversity & international programs, with families with patients of Alzheimer’s & dementia & more.
Four game modes include Ice Breaker & Spotlight. It’s an “all together” game because it brings people together & because everyone plays all together—Nobody waits while someone else takes their turn.
People love playing THE RANK GAME because, fundamentally, people are interested in themselves—we all want to be seen & known. But you can’t score points without looking at the topics through other player’s perspectives which builds authentic community.
Storyastic is an imaginative toy, game & entertainment company cultivating human connection through story & play.
Walt Disney Imagineer Dana Brown & Disney Studios producer & HarperCollins publisher Chip Brown created THE RANK GAME to empower friends & family to "tech less & talk more” through "the gamification of conversation." Its Kickstarter was funded in 44 hours. American Specialty Toy Retailers Association made it Favorite Pick at ToyFair NY, the largest toy & game convention in the Western Hemisphere.
THE RANK GAME comes with category decks: Everyday Life; Adulting; Leisure Time. It has expansion packs for diverse demographics: Girls Night, Guys Night, Relationship Goals, Risky Business, Sports & Outdoors; Culture Vulture; Faith Pack; MORE Adulting; MORE Everyday Life; MORE Leisure Time; Make My Own.
It’s used by families, friends, fraternities, sororities, schools, youth organizations, Children’s hospitals, university diversity & international programs, with families with patients of Alzheimer’s & dementia & more.
Four game modes include Ice Breaker & Spotlight. It’s an “all together” game because it brings people together & because everyone plays all together—Nobody waits while someone else takes their turn.
People love playing THE RANK GAME because, fundamentally, people are interested in themselves—we all want to be seen & known. But you can’t score points without looking at the topics through other player’s perspectives which builds authentic community.